Scrap Rush channels Bomberman for multiplayer junking

PQube and Aquire are bringing maze-based arcade game Scrap Rush to the Switch in the west providing colourful multiplayer mayhem for up to four players. Scrap Rush looks and plays like Bomberman, but puts cubes of junk in your robotic hands as weapons.

Use them to crush your opponents, and grab their scrap to build more while dodging other players' attacks! Depending on the game mode, last robot standing or the one with the most scrap wins. The game launches in the summer, it offers player vs player, point matches, survival mode and scrap battles.

Gunlord X launch trailer is fully loaded


16-bit fans of Turrican will feel pretty much at home with Gunlord X, a pixel shooter with exploring and shmup elements from German Neo-Geo specialists NGDEV. With massive enemies, powerful weapons and a punchy soundtrack, it looks like nothing short of classic modern-retro fun. The game lands on the 22nd May running at 60fps in all modes and has a range of CRT effects and scanline modes to add that retro vibe to your gaming.

OMG Zombies snipes the Switch

One shot, lots of zombies. What a brilliant concept from Ghostlight and Laughing Jackal that I loved back on the PSP and Vita. And now the game shambles to the Switch, with improved visuals and new zombies. OMG Zombies is out on the 26th March.

Pre-purchase opens now with a 75% early bird discount, giving you the chance to pick the game up for just £0.99GBP / €1.09 / $1.24, if you order before 2nd April 2019. What's not to like about watching the zombie horde chain-explode across the level, until you hear the rifle bolt click!

Arena brawler Kill la Kill aims at the Switch

Summer brings QPube and Arc System Works's Kill la Kill to the Switch, based on an amine, the western version features new characters and modes, including the dual-wielding Ryuko Matoi and Satsuki Kiryuin! All characters will have their unique fighting style and two DLC characters are already confirmed!

Enjoy a brand new Story Mode, with never-seen before anime segments of the 'IF' story, written by the legend Kazuki Nakashima.There is so much more to the game with Training Mode (includes Tutorial and Covers Challenge), Gallery Mode (watch replays and create your own diorama!) and Online Mode where you can play Ranked or in standard Player Match.

The game arrives on 26 July,


Aggelos struts its pixel Metroid glory on Switch

Coming April 25th, Aggelos is another in the growing roster of metroid-style packing plenty of challenging fights with creative enemy attack patterns to learn and a heartfelt story in a vast, non-linear kingdom. With upgrades, massive enemies and plenty of nooks and crannies to explore, Aggelos is laid out in retro sprite art and with a chiptune soundtrack!

Brought to the Switch by a hefty combo of PQube, LookAtMyGame and developers Storybird Games and Wonderboy, check out the trailer to see if it floats your boat.

Iron Crypticle review

Price: $9.99 eShop
Developer: Confused Pelican
Players: 1-4

Anyone can do retro, only a few can do it well. Enter Iron Crypticle from the stellar-talent of Confused Pelican and Tikipod, who's Aqua Kitty UDX remains one of the best takes on Defender since forever, and is still a regular play on my Switch and Vita.

Iron Crypticle has been many years in development, hitting the PC and PS4 in 2017 and only now arriving on Switch. With up to four-players, there's a hint of Gauntlet about the game as our hero crashes into the depths of the crypt on the search for stolen treasure. It also borrows mildly from other classics, are those intro tones inspired by Ghosts n' Goblins? What other subtle delights lurk within the dungeons?

Once accustomed to the gloom, the game goes all twin-stick shooter as demons shamble across the flagstone floors across a single room, aiming to tear you to pieces. A couple of treasure chests might provide weapons, health or some loot, and with each level having a multi-route path to the end of level mega-, this is no plodding-through-the-same-old-levels adventure.

Across each map, there's the odd bonus mini-game, a store to stock up on questing essentials, tougher levels like the Graveyard to master and test out Iron Crypticle's extra skills. These include a dash move, ideal for dodging area effect weapons and the odd gathering horde, but risky in the dark where who knows what lurks.

Bigger and better weapons can hose down the denizens of the dungeon, but will soon run out, so there's a hint of strategy to your play. You also need to keep collecting the loot to build up your speed, damage and rate of fire. Stay too long and the seriously nasty golems come out to play, encouraging you toward the nearest exit when you take out the last of the normal monsters.

All of which puts a hundred tiny options in your mind as you play, do you hose down the bad guys first, then hoover up the treasure for big points. Is it worth getting that health heart that you so badly need, when you're in a relative good place on the level? Risk and reward, explore and perish, chaining those pickups, dodge and live a few more rooms or grab that collectible in a fatalistic charge for glory - there's so much going on that it can be a little hard to take it all in.

Between games, it is worth reading the Ledger from the front menu to find out what you've picked up, and what some of the rarer or more useful objects can do to help you out of a tight spot. There's also Endless Mode where you can battle away for a high score - and both game modes have online leaderboards!

With such a high level of precision and focus required, Iron Crypticle remains reasonably playable on the small screen, barring the usual moan about Nintendo - why the fuck doesn't the Switch have a brightness control physical button? Some levels are just a bit too murky and the game doesn't look too sparkling on the Switch's LCD, overall - this is one I prefer to play on the big screen.

Like I said, this game has a great retro feel, expertly managed. But is packed with so many modern features and elements that it almost feels like an overdose, skirting the chaos curve between playable brilliance and a-bit-too-bonkers. I think it lives on the right side, thanks to the easy and normal modes for us mortals.

Sometimes the game feels like your friend, throwing out the odd vital extra life at just the right moment. But on balance, with its one-more-go gauntlet grip and cram-it-all-in approach, Iron Crypticle is quite the bitch - after your gaming soul, and for that it is great fun!

Score 5/5

Steins Gate Elite goes all multiverse on the Switch

The finest visual novel ever? I think so, such was the emotion kicked out of me by the 5pb original on my Vita. Now, Steins Gate Elite graces the Switch, adding a fresh visual layer to the tragi-comic time travelling adventures of maddening scientist Rintaro Okabe and his crazy friends.

Published by Spike Chunsoft, on the Switch version, we get an 8-BIT ADV STEINS;GATE, a special 8-bit graphics and chiptune version of the game developed by series creator Chiyomaru Shikura. This bonus content is available with all digital and physical copies.




STEINS;GATE ELITE is a fully remastered title with animated scenes from the anime, creating a brand-new, immersive experience. Follow a group of young, tech-savvy Lab Members who discover the means of changing the past by using e-mail and a modified microwave. Their experiment to push the boundaries of time spirals out of control as they become entangled in a conspiracy surrounding SERN, the organization behind the Large Hadron Collider, and John Titor, who claims to be from a dystopian future.

Check out the trailer, but it won't help! You really need to buy the game and persevere through the first few chapters to get into the story and its dramatic twists and turns through the timelines of a Okarin's tiny world tearing itself apart.

Vasara Collection to shoot up the Switch in summer

Strictly Limited and Braziliant devs QuByte continue to deliver the goods on Switch with a physical and digital release of the Vasara collection, as teased last year. Down for a first or second quarter release, the collection consists of acclaimed Japanese arcade shoot ’em ups – Vasara (an arcade cabinet release from 2000) and sequel Vasara 2.

Across both games, science fiction meets history set in an alternate timeline of feudal Japan where technologically advanced weaponry see heroes use flying motorcycles with amazing firepower and fierce melee weapons to destroy their enemies. More detailed info on shmups.com


Fight against warships, battle tanks, giant robots, evil soldiers and rogue Samurais to prevent 1600’s Japan from being taken over by tyrannical forces.

Switch Sales back to normal in Japan

The seasonal madness is officially over in Japan with Switch sales sliding right back into their nothing-to-see-here groove of of 52K sales per week. Even on a down week, it is running neck-and-neck with PS4 and PS4 Pro sales that got a big kick from the arrival of Kingdom Hearts III and Resident Evil 2, selling 860K units between them.

The trouble for developers and publishers now, is do they focus on new titles for PS5 or try to ride the Switch wave with a mix of remasters and new titles? The clamour around Persona 5 R for Switch continues to drive interest and other developers must be looking at what they can port or update. But will Switch get new Resi titles (remasters aside) and KH games? Seems unlikely, for now.

More immediately, we get a useful comparison as Atelier Nelke arrives this week in Japan, across PS4, Switch and Vita launches this week.